Space engineers inventory script

Skip to content. Instantly share code, notes, and snippets. Code Revisions 2. Embed What would you like to do? Embed Embed this gist in your website. Share Copy sharable link for this gist. Learn more about clone URLs. Download ZIP. WriteText text ; panel. Add " SteelPlate "; par. Add " Construction "; par. Add " PowerCell "; par.

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Add " Computer "; par. Add " LargeTube "; par. Add " SmallTube "; par. Add " Motor "; par. ContainsKey kvp. Value ; sb. Append GetStockLine kvp.

Keykvp. ToStringparAmt. GetItemAt i ; if! CanItemsBeAdded item. Amountitem. TransferItemTo destitem. IsComponent item.

Inventory management Admin Commands

Type ; if stock. Add keyitem. IsIngot item. BlueprintId ; if stock. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. You signed in with another tab or window. Reload to refresh your session.Home Discussions Workshop Market Broadcasts. Install Steam. Space Engineers Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Space Engineers.

Please see the instructions page for reasons why this item might not work within Space Engineers. This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. Description Discussions Comments Change Notes.

This item has been added to your Favorites. File Size. Isy Offline. See all collections created by Isy and other people some may be hidden. Subscribe to download Isy's Inventory Manager. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Isy's Script Collection.

This is a inventory manager script that is capable of sorting all your intems in type specific cargo containers. The cargo containers are assigned automatically if there is no cargo container of the given type or all other containers are full. Also built into the script is a refinery ore balance system that keeps all your refineries and arc furnaces working at maximum efficiency. For all features, see the main features list! Current Version:. Raven 2 hours ago. So, I plugged this into a programming block on my base, and not the entire base is reading as "Not Pressurized" yet o2 generator and tanks are working.

Am I missing something? MsKillerBee: Then the tag is working perfectly - it ignores the truck as it should! Do you have any other scripts that could do that solar alignment script or ship refueler? Isy That's it, that's what i was asking. MsKillerBee 16 Apr pm. TLDR; being able to set the script to not turn off conveyor access, via a naming switch or such, but still manage power. Oh, does "! I just thought of that.

A way to disable the script from turning off "use conveyor" on e. So when I go to turn them on, the script turns them off, and disable conveyor access.

I see the point of this, and often fairly useful, but I find it a bit annoying sometimes.Discussion in ' Programming Released Codes ' started by randomnameFeb 26, Welcome to Keen Software House Forums!

Log in or Sign up to interact with the KSH community. Log in or Sign up. Keen Software House Forums. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality. My Insane Inventory Sorting Script.

Messages: This script is not the ultimate script to end all hunger on earth and not some kind of super uber script In my base, there are many scripts to do many things to do with inventory, but when I want all inventory to be sorted in a jiff - enter the sort script. All null objects are handled with my funky loop coding style, so there shouldn't be any object reference not set shenanigans.

I didn't use stringbuilder. Probably some other coding issues, who knows.

space engineers inventory script

Read and enjoy! Link: Edit: updated code to latest knowledge level: properties. Enabled mass deobfuscation of code. Also, Addition of trivial property that is actually the dictionary key. Last edited: Jul 4, I have a couple more scripts that should be useful to any random person: Star Trek Doors and Inventory Count.

I'll post them later. Here's the scripts at work:. Last edited by a moderator: Feb 26, BurilloFeb 26, Yah splunk the code, I know I was the code splunker before I cherry picked all the good ideas heh heh.

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I've seen lots of youtube vids on space engineers, but I've never seen star trek doors! You need 1 door and a sensor as well as a timer block and two programming blocks. I have some excellent loop collapsing in case of no cargo system, so it stops all attempts to transfer and tells you to check it. I'll give it a couple of days to ferment and then I'll spaff out the latest copy of the script.You don't need to know anything about programming.

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Just enter the name of the block you want to control and choose what to do with it. The scripting documentation is poor, and the in-game editor doesn't provide any help. I developed this tool to let anyone capable of playing Space Engineers write their own custom scripts. Modified Variable logic so quotes are not required around string fields.

Variable names are auto-detected. Generate Script button will replace Copy Script to Clipboard button to keep from generating the entire script so often. When the button is clicked, or the script has to be generated for the interface to update properly, the Copy Script to Clipboard button returns. Just clicking Generate Script won't copy. You'll have to click again once the script has been generated.

Added IsUnderControl to all types of Cockpits to tell whether a seat is occupied.

space engineers inventory script

Updated the overview to make it more obvious that sections are clickable, and automatically scroll to the appropriate chunk. Tweaked script error output to clear the errors from the Programmable Block's Detailed Info when the script runs successfully. Overhauled User Variable logic to be independent of Blocks. Older saves that use variable logic in the same chunks with block logic will need to be updated.

Both cannot be applied in the same chunk. Added Angle 0 - 6. When subtracting a variable from a propertyyou must now use -- instead of - due to ambiguity.

Added User Variables section to the bottom of each logic chunk. Incrementing variables must be done with double plus or double minus. Added Functional Block as the first block in the block list. This represents any block that can be turned on or hacked.

There is no limit to the number of logic chunks you can use. The six logic types are explained below. Following an IF logic chunk, works as a continuation of the IF logic chunk. IF a AND b.

Can be chained together. Can also be combined with OR. Checks a condition only when the previous IF condition was not met.Discussion in ' Programming Guides and Tools ' started by pipakinJan 1, Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community. Log in or Sign up. Keen Software House Forums. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Messages: Last edited by a moderator: Jan 7, Can this be used to check how many of a single item is stored in all inventories? Check to see if I have 50, steel plates, if not make an assembler job to make up the difference. Messages: 8.

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Messages: 1, What exactly does TransferItemTo return? Also, how to use IMyInventory. CanItemsBeAdded method? Kuu LightwingJan 9, Messages: 1. I was exploring the API and found a few functions that could help those of you who are looking to do inventory management programs Within the Sandbox.

Interfaces section there is a class called IMyInventory which has a number of really useful methods for dealing with inventories. Including transferring items and checking volumes. I wrote the following program as an inventory checker as suggested by someone on here and will be posting the code to the workshop soon under something similar to "capacity monitor".

The code checks all of the cargo containers not refineries or assemblers on the grid and broadcasts the percentage of space used through the first antenna it finds. I recommend setting a timer block to repeatedly run the programming block every second.

This should help everyone with their mining endeavors Code:. TurtleinatorJan 10, Well, a kludge is to have an assembler queued to repeat for each type of item, and then turn that assembler on or off on demand, depending on the quantity of the item it produces.

While it works, I'd prefer if there was a way to queue up specific quantities and items. MegaMinerJan 11, Hello, I'm learning C because for once I actualy have a goal in learning programming. I read Textor's guides and managed to make a renaming programing.

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I can wrap my head around most of the concepts so far Classes, methods, parameters but sometimes I just don't understand why things are "done this way". GetInventory 0 ; 3. GetItems ; Does this mean: 1.

space engineers inventory script

Get the Inventory of the Assembler 2.Sign in to add this item to your wishlist, follow it, or mark it as not interested. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. It looks superb. The Deluxe Edition includes the standard Space Engineers game, an exclusive "Golden" skin set for your character and tools, the first Space Engineers build fromall tracks from the original soundtrackover unpublished digital concept images and never seen videos and a special badge!

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Install Steam. Space Engineers Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Space Engineers. Please see the instructions page for reasons why this item might not work within Space Engineers. This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. Description Discussions 0 Comments Change Notes.

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Space Engineers Tutorial: Sensors and Sensor Airlocks (tips, testing and tutorials for survival)

This item has been added to your Favorites. File Size. Created by. Spacemarine Offline. See all collections some may be hidden. Subscribe to download Inventory Content Display Script. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded.

It is really simple! You just need to read "short introduction" to use it I'm also too lazy to read everything. If you like my work, please rate it. Doombringer 2 Mar pm. Awesome script. I really like it and it is easy to setup.

I want to keep using this mod but it is a deal breaker to need to setup everyday, is there a fix for this? Demiga 3 Oct, pm. Spacemarine Thank you thank you thank you thank you thank you I'm just playing a small solo game, nothing too big, but even then, being able to see what I have so easily really helps a ton. This script is great and very easy to setup. Good point.

Scripts on Xbox?

Will do. That did it. Maybe the LCD defaults have changed from the original script, would be a good addition to instructions to change the default LCD mode.


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